Knowledgebase Edit spigot.yml (Configure Your Spigot Server)

Edit spigot.yml (Configure Your Spigot Server)

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spigot.yml controls a wide range of options for your Spigot server. Spigot's options can change between versions — you can always find the full, up-to-date reference on the official Spigot configuration wiki.

Edit the file

  1. Open your server in the Game Panel and Stop it.

File Manager

  1. In the side menu, open File Manager and filter to *.yml.
  2. Double-click spigot.yml to edit it.

Editing the .yml file

  1. Save & Exit, then Start your server.

Commonly changed options

These are the settings most server owners adjust (the per-world ones live under world-settings):

OptionWhat it does
view-distanceChunks loaded around each player (1–15). Lowering it reduces load on busy servers.
mob-spawn-rangeRadius (in chunks) around players where mobs spawn.
entity-activation-rangeHow close entities (animals/monsters/misc) must be to tick at full rate. Lowering it boosts performance but can affect farms.
entity-tracking-rangeHow far entities are visible to clients. Mainly affects client-side lag.
item-despawn-rateTicks before dropped items despawn. Lower = items vanish faster (fewer entities to tick).
nerf-spawner-mobsWhen true, spawner mobs have no AI — a big performance saver.
max-tick-timeMax time (ms) tile/entity operations may take before the server moves on. Lower can boost performance.
restart-on-crash / restart-scriptWhether to auto-restart on a crash, and which script to run.

Stuck on a particular option? Open a support ticket and we'll help.

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